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Image header Agence Europe
Europe Daily Bulletin No. 11170
Contents Publication in full By article 18 / 29
EDUCATION - CULTURE / (ae) education

Schools must meet digital skills challenge

Brussels, 06/10/2014 (Agence Europe) - Low digital skills and competences among school pupils and the need to integrate effective use of information and communication technologies (ICT) into teacher training are among the most pressing challenges faced by European school education today, according to a report published by the European Commission on 2 October. “Improved digital skills and access to digital and open resources are crucial, not just for better teaching, but also for creating flexible education models that make life-long learning easier”, said Androulla Vassiliou, European Commissioner for Education, Culture, Multilingualism and Youth.

Horizon Report Europe: 2014 Schools edition outlines the trends and technological developments that are likely to have an impact on education over the next five years. It grades the challenges faced by European schools in three categories: “solvable”, “difficult” and “wicked”. It says action is urgently needed to promote innovation in the classroom to take advantage of increased use of social media, open educational resources and the rise of data-driven learning and assessment. The report states that integrating ICT in teacher education and addressing students' low digital competence are solvable challenges. However, creating “authentic” learning opportunities, based on real-life experience, and blending formal and non-formal education, will be more difficult to implement in the short-term. The toughest, “wicked” challenges include the need to improve the teaching of complex thinking and ensuring students are “co-designers” of learning. The experts predict that cloud and tablet computing will be commonplace in many European schools within a year, while learning through computer games and a combination of physical and virtual environments will be an integral part of teaching in the next two to three years. They suggest that it may take up to five years to develop remote and virtual laboratories and to develop strategies that encourage students to take an active role in co-designing their learning. (IL)

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